Trope95

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Apr 11, 2022
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I've used up all of my brain power today, and I don't recall if I've ever played this or not. Am I correct in my thinking that I need to download Season 1, Season 2, and the in progress Season 3 all separately as of right now? If I haven't played before should I just wait for the Steam release?
As other players said, if you are new to My Dorm, the recommended way to play it is:
Download and play Season 1 until the end. The game will do an autoexport (it can fail depending on your Android device)
Download Season 2 and IMPORT your Season 1 savegame. If it failed, start a New Game and answer a quick questionnaire. Play until the end. Save your game.
Download Season 3 and LOAD your Season 2 savegame. There isn't a questionnaire.

I don't think waiting for the Steam release is needed. It's only a change in the interface, some re-rendered images/animations, and re-proofread script. The story will be the same.

It does makes me wonder what Trope intends to do with the Steam release though; will season 2 and up be DLC or seperate games?
Each season will be sold as an independent game (that will force me to add a questionnaire to Season 3 :( ).
Why? Because devs who know about this better than me say it's the way to do it. DLCs for adult games have a selling ratio of 10-35% with respect to the original game. Seasons as "Independent games" have a ratio of 60-90% and even push the sales of previous seasons a bit. That's because (among other reasons) Steam doesn't advertise DLCs. I don't know if I will sell zero, 1, 100, or 100,000 copies of Season 1, but giving up 25-80% of those sales for Season 2 (I think Season 2 is better than Season 1) isn't a good perspective. And it would be even worse for Seasons 3, 4, etc.

Let's go nerdy (and optimistic) and think Season 1 will sell 1,000 games, and use the average retention is 22.5% for DLCs and 75% for independent games for the math.
1744266763735.png
As you can see, Seasons 4 and 5 would only report losses after Steam cuts and fees. The totals would be 1,290 sales with DLCs and 3,051 with independent games. In neither case will I become rich, it isn't the goal, but doing it as DLC doesn't make any sense.
 
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johnny0183

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Dec 20, 2024
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Each season will be sold as an independent game (that will force me to add a questionnaire to Season 3 :( ).
Why? Because devs who know about this better than me say it's the way to do it. DLCs for adult games have a selling ratio of 10-35% with respect to the original game. Seasons as "Independent games" have a ratio of 60-90% and even push the sales of previous seasons a bit. That's because (among other reasons) Steam doesn't advertise DLCs. I don't know if I will sell zero, 1, 100, or 100,000 copies of Season 1, but giving up 25-80% of those sales for Season 2 (I think Season 2 is better than Season 1) isn't a good perspective. And it would be even worse for Seasons 3, 4, etc.

Let's go nerdy (and optimistic) and think Season 1 will sell 1,000 games, and use the average retention is 22.5% for DLCs and 75% for independent games for the math.
1744266763735.png
1744266763735.png

As you can see, Seasons 4 and 5 would only report losses after Steam cuts and fees. The totals would be 1,290 sales with DLCs and 3,051 with independent games. In neither case will I become rich, it isn't the goal, but doing it as DLC doesn't make any sense.
That completely makes sense. I didn't realize there was such a big gap between DLC & seperate game sales, I was more thinking from a technical point of view and what would be most beneficial for you (curse of being a programmer, marketing side gets automatically ignored by my brain o_O ).
 
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Trope95

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Apr 11, 2022
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That completely makes sense. I didn't realize there was such a big gap between DLC & seperate game sales, I was more thinking from a technical point of view and what would be most beneficial for you (curse of being a programmer, marketing side gets automatically ignored by my brain o_O ).
As an IT guy, I was thinking about DLCs, too. Easier and cleaner. But then I read an article by a dev studio who is selling A LOT on Steam and even opened their own store where other devs can sell their games. I can't say the name of the studio or the store because F95 seems to hate that page. I can only say that their most famous game has Fresh Women in it.

Back to the article. They talked about those numbers (I have refined them with information I have gleaned from other articles) and why they discarded their original idea of selling the second season as a DLC of the first one.
I'm talking about a dev who was bragging some months ago (showing proof) about having sold more than $320,000 on Steam. So they are people who know what they are talking about.

Back to topic, I love Betty and Kiara's scenes in the last update.
 

blkcrow20

Formerly 'sagerock820'
Nov 5, 2023
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As an IT guy, I was thinking about DLCs, too. Easier and cleaner. But then I read an article by a dev studio who is selling A LOT on Steam and even opened their own store where other devs can sell their games. I can't say the name of the studio or the store because F95 seems to hate that page. I can only say that their most famous game has Fresh Women in it.

Back to the article. They talked about those numbers (I have refined them with information I have gleaned from other articles) and why they discarded their original idea of selling the second season as a DLC of the first one.
I'm talking about a dev who was bragging some months ago (showing proof) about having sold more than $320,000 on Steam. So they are people who know what they are talking about.

Back to topic, I love Betty and Kiara's scenes in the last update.
I second that opinion - Betty and Kiara's scenes are very hot. Kiara being my fave of the two. She has also risen on my list to the #2 spot behind Martha. But Martha will always be #1. :love:
 

johnny0183

Newbie
Dec 20, 2024
48
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As an IT guy, I was thinking about DLCs, too. Easier and cleaner. But then I read an article by a dev studio who is selling A LOT on Steam and even opened their own store where other devs can sell their games. I can't say the name of the studio or the store because F95 seems to hate that page. I can only say that their most famous game has Fresh Women in it.

Back to the article. They talked about those numbers (I have refined them with information I have gleaned from other articles) and why they discarded their original idea of selling the second season as a DLC of the first one.
I'm talking about a dev who was bragging some months ago (showing proof) about having sold more than $320,000 on Steam. So they are people who know what they are talking about.

Back to topic, I love Betty and Kiara's scenes in the last update.
 
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Jaga Telesin

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Each season will be sold as an independent game (that will force me to add a questionnaire to Season 3 :( ).
Why? Because devs who know about this better than me say it's the way to do it.
Sadly, selling "seasons" is the primary reason I don't buy AVNs on Steam. You pay $15, or even $20 and just have the introductory part of the story for a game. By the time you own all the parts from different store pages, it's the price of a AAA game or more. I own over 2,500 games on Steam, but only one is an AVN (because it's not episodic): Come Home from RJ Rhodes.

Other devs may say it's the way to do it, but from my perspective (being on Steam since 2004) it turns out not to be financially smart for the purchaser, unless money is no object. And sometimes if it's not clear enough that the buyer is only getting part of the game (and has to pay more for others), they may end up extremely unhappy and leave a negative review (so now not only are they unhappy, so are you).

I'd recommend going the DLC route for subsequent Seasons, and clearly stating that on the game's store page. In fact, you can announce and add DLCs to the store even before they are released, so people could clearly see the story continues via those. That avoids the disappointment factor and any negative reviews. And the DLC could potentially be priced a bit lower to encourage sales, and help people justify the higher cost when compared to other games.

Just my .02, hope it was of value.
 
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Jaga Telesin

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Blame the Android crowd and their 2GB size limit.
At which point you could split off the Android version to a separate store page, and keep the PC version on just one of it's own, with Seasons as additional DLC. I agree the 'droids throw a wrench in it, but it's avoidable.

Small sidenote to Trope95 's comment about sales numbers: I think 1000 Season 1 units sold is vastly understating what you'll realistically see. The game is good, very good, and will sell itself with the content it has (and some shiny screens on the store page). Think more like 5,000 or 10,000 units in the first year alone. And if subsequent Seasons (as DLC) are priced lower, they'll be easy purchase decisions.
 
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Trope95

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Apr 11, 2022
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Sadly, selling "seasons" is the primary reason I don't buy AVNs on Steam. You pay $15, or even $20 and just have the introductory part of the story for a game. By the time you own all the parts from different store pages, it's the price of a AAA game or more. I own over 2,500 games on Steam, but only one is an AVN (because it's not episodic): Come Home from RJ Rhodes.

Other devs may say it's the way to do it, but from my perspective (being on Steam since 2004) it turns out not to be financially smart for the purchaser, unless money is no object. And sometimes if it's not clear enough that the buyer is only getting part of the game (and has to pay more for others), they may end up extremely unhappy and leave a negative review (so now not only are they unhappy, so are you).

I'd recommend going the DLC route for subsequent Seasons, and clearly stating that on the game's store page. In fact, you can announce and add DLCs to the store even before they are released, so people could clearly see the story continues via those. That avoids the disappointment factor and any negative reviews. And the DLC could potentially be priced a bit lower to encourage sales, and help people justify the higher cost when compared to other games.

Just my .02, hope it was of value.
I understand what you are saying, and I value every opinion, but you also need to understand the devs. I won't talk about other developers, though, only about My Dorm and me since it's something everyone here knows how it works.

I will start with "The DLC could potentially be priced a bit lower". Why should I sell Season 2 cheaper than Season 1? It has more and better content than the first season (36k renders vs 19K)! It has fewer words but approximately the same playtime due to the writing being optimized.

I understand that some devs "abuse the system", splitting the game into Seasons when it's not needed. But this isn't the case with My Dorm. I squeeze the most content the technical limitations allow me to do into every season.

Yes, I also understand most players on Steam haven't heard about My Dorm or Tropecita Games, so they don't care. But the players who know me know I'm all for fairness. If people on O**aiman pay 10€ for a Season, people on Steam will pay 10€ for a Season. If they buy the games separately on itch, they will buy the games separately on Steam. Doing it differently on Steam would mean it wouldn't be fair for O**aiman or itch players.

Since Steam doesn't support Android, the size limitation isn't there, but doing it differently would also mean it would be unfair for Android players.

There's also a comparison thing. Imagine Ferrari could sell their cars at $50,000 and still earn money. Would they do it instead of selling them at the same price as Lamborghini sells theirs? No. Why? Because the audience would think it's a worse car. The same happens with games. Why do almost all the AAA games sell for 60€? Because if you saw Witcher 4 for 20€, you would think it's worse than other titles, or the studio isn't confident in their own product.

Now imagine you see an AVN for 12.99€ on Steam that says:
1744328307077.png
And another for 10€ that says:
1744328382560.png
Any player will think that the second one is worse (if they haven't heard of any of them) because it gives 3x the playtime and more renders, and it's cheaper. That can mean the developer doesn't think highly of his game. The second game is My Dorm Season 1, btw. Imagine now that this description, or similar, is in a DLC that sells even cheaper! Any player will think it's crap.

Let's talk about visibility and exposure. Steam doesn't give the same visibility to DLCs as it does to "independent" games. My Dorm always had an issue with exposure. I'm bad at marketing. Losing a possible boost in visibility would be like shooting myself in the foot.

As I said, my goal isn't to become rich. I did a job, and I would like a fair return from it. I can lose buyers because of that choice, but it's a meditated choice. I can also win buyers for future seasons. We will never know.

The numbers are there. Take the best-case scenario with DLCs, 35% player retention, and the worst-case scenario for an independent game, 60% player retention. If I sell 1,000 Season 1 games for 10€, that would mean 350 Season 2 DLCs for 9€ (taking your advice of selling the DLC cheaper) or 600 Season 2 independent games for 10€. Total sales: 13,150€ with DLCs and 16,000€ with independent games (before Steam fees, taxes, discounts, etc. Devs don't get half of those theoretic sales).
Once again, why would anyone sane sell the rest of the seasons as DLC?

No offense intended, but you aren't a good example of the target audience on Steam. You, with over 2,500 games, only have an AVN because it was sold as a complete package. You didn't buy AVNs that were sold with Seasons as DLCs. You didn't buy AVNs that were sold with Seasons as independent games. You only bought ONE AVN that was sold as a complete package.

You also talk about an AVN getting to the price of an AAA game if it has several seasons. I think the comparison is unfair. What makes a game an AAA game? Size of the team? Budget? Length of gameplay? Marketing? Note that I don't talk about quality. There are crappy games among the considered AAA games. I made a fast google search:
1744329896642.png
So, let's talk about The Witcher 3, the only one I played in the examples.
1744330018590.png
When it went on Steam, it was 60€ IIRC (Euros of 2015, that would mean 87,86 in 2025, taking into account the inflation shown ). For My Dorm to get to that price, it would take ~9 seasons. OK, Main Story and side content in My Dorm: 20-30h per season makes 180-270h of gameplay (vs. 105). Competionist: Seeing every combination of choices, some millions of hours (vs. 180).
Are they the same kind of game? No, obviously. Have they the same quality? No, obviously (My Dorm doesn't have as much clipping). Are they comparable? No, obviously.
Why do we pay for games (or anything else)? To enjoy them for a reasonable hour per € invested. Would we pay 60€ for an AAA game that lasted for 10 minutes? I doubt it, even if it was the best game in the world. Would we pay for a full ticket in the cinema to see the best movie in the world if it lasted 10 minutes? I wouldn't.
My Dorm gives more hours per € than The Witcher 3. I'm not comparing both games. You did.
 

johnny0183

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Dec 20, 2024
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Why do we pay for games (or anything else)? To enjoy them for a reasonable hour per € invested.
True but also to reward someone (you) for providing us with quality entertainment. I could just play My Dorm for free since you provide downloads here but I fully intend to buy the seasons on Steam once they are released there. Why? Because I think your game deserves it.
 

txe320

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Dec 4, 2023
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True but also to reward someone (you) for providing us with quality entertainment. I could just play My Dorm for free since you provide downloads here but I fully intend to buy the seasons on Steam once they are released there. Why? Because I think your game deserves it.
Same.

I download it for free here and I enjoy it because the game and the dev are awesome, but it also the kind of game I totally don't mind buying.


If I ended up buying GTA V because I loved that game (first time on PS3, then PS4 and again on PC), I totally don't mind buying all of My Dorm seasons even if I can download it free here.

I said it and say it again; it's totally one of the best AVN, period. So it's consider a AAA game in his genre.
 

Jaga Telesin

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Edit: Encapsulating this in a Spoiler since it gets a bit business-heavy and long winded. :LOL:
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tldr; Blah-blah business, blah-blah marketing, blah-blah-blah!
 
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jI11jaCksjAkk

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Jun 26, 2023
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The part of the record player that touches the vinyl is called the needle. The automatic arm puts the needle down on the track to play the record. The needle senses the variations in the track which cause it to vibrate at the right frequencies to reproduce the music that was recorded in the groove.
They are obviously talking about analog music players, playing vinyl LPs. It's about a shared experience through music.
Yeah but...all over the world you know there are players under the age of ~40 who have absolutely no idea what a vinyl record is. "What do you mean streaming music services haven't been around, like, forever, Boomer??" Hilariously pathetic...and terribly sad at the same time. :cry:
I'm looking for the German translation. It's displayed, but it's grayed out. :unsure: :love:(y)
Mein Gott!!
There is a saying: "When you hear hooves, you don't think of Zebras", unless you are a Zebra farmer...
Stop trying to make When-you-hear-hooves-you-don't-think-of-Zebras happen, Gretchen! We all know you made that up yourself. :ROFLMAO:
Does it hurt your back, kissing your own ass like that?
To paraphrase the old expression: if I could kiss my own ass I'd never leave the house. :sneaky:
Thank fuck this is a pirate site, where games are free.
Yo. Fucking. Ho. :cool:
 
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